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3D Computer Graphic in Education:

Frank Lloyd Wright and Content Based English Instruction

 

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We see different modes of communication used simultaneously in many contexts today. For instance, if we read a newspaper article on the Internet, the chances are, we will find a written article of a subject with a color photograph next to it, and additional video footage of the news being covered all on a same page. If we go to a museum, we can easily rent an audio tour that explains the works of the artists. There may also be a documentary video of an artist playing simultaneously at the exhibition. In this way, we are increasingly living in a multi-modal environment. There is a great need to understand how to integrate multimodality into different types of educational settings (Jewitt & Kress, 2003, Kress, 2003). How to teach multi-modal literacy in the classroom environment is an emerging interest in education.

Mode is referred to as any semiotic resource that carries meaning (Halliday & Hassan, 1989). Halliday & Hassan (1989) point out that language use is always comprised of field, tenor and mode. In short, field is the social context within which language is used, tenor is the register or style in which the message is conveyed, and mode is the form of representation. Mode, defined broadly, is a form of representations that are an gorganized set of resources for meaning-making, including image, gaze, gesture, movement, music, speech and sound effect.h (Jewitt & Kress, 2004).

According to Jewitt & Kress (2004) the more a certain type of mode is used in a culture, the more it displays regularities, similar to how grammar possess regularity.

This raises an interesting question about knowledge and learning. Just as there are new combination and forms of communication using multimodality, there may also be mode specific knowledge and learning styles that educators are still not fully aware of. While using multimedia in education can have a number of benefits, educators need to be increasingly aware that there is a possibility that learning occurs differently according to the type of modes being utilized in communication.

In considering how to effectively use technology for language teaching varieties of modes should be brought to attention. Today, language teachers in Japan are active in integrating existing methods of instruction into their classrooms. However, while a number of projects concerning on the instruction models exist; the area of Computer Assisted Language Learning (CALL) remains mostly unexplored. For instance, most of the existing studies in CALL look at instructors` perceptions on instructional technology, but there are less studies on actual classroom use and pedagogical factors that influence that use (Zapata, 2004). In the content based classroom environment, for example, how to use different multimedia tools to teach content is an issue that needs further research. This article provides a case study of how technology can be integrated into content based instruction, and how pedagogical factor, in this case CALL, may influence the use of technology in the classroom.

 

Content based instruction in Japan

 

In Japan, there are at least two major methods of teaching foreign languages in higher education. One type of teaching method is called English for Specific Purposes (ESP) and the other is called Content Based Instruction method. The ESP curriculum is based on a socio-cultural concept known as activity theory (Engstrom; 1993) which stems from Vygotsky`s idea of mediated action in constructivist psychology. Activity theory captures learning as a dialog among participants in a gcommunity of practice.h  Activity theory emphasizes the use of language as a cultural artifact which acts as a medium among, social contexts, participants in a community, and knowledge learned.

In an ESP curriculum, social context is an important component to be considered. The ESP method focuses on teaching English that can be used in specifically defined contexts. The main objective of the ESP classes is to enable students to utilize English in social contexts found in real world situations. In Japan, ESP is often combined with specialized content area study such as business or medicine. Linguistic knowledge is presented along with specialized knowledge such as professional vocabulary found in a specific discourse community as in the medical field. Thus this approach enables one to acquire both content knowledge as well as language proficiency. However, this teaching method tends to focus more on teaching language components that pertains to socially defined settings usually thought to be found in the real world situations.

On the other hand, Content Based Instruction in language teaching provides English language development through content area instruction. Content Based Instruction in language teaching is a method for Limited English Proficient (LEP) students that combines development of language proficiency with content area knowledge. The goal of the curriculum is to prepare students to learn a content area in the target language, while also develop English proficiency. The Cognitive Academic Language Learning Approach (CALLA) is a model of Content Based instruction proposed by Chamot & O`Malley (1994) which prepares LEP student in the US to participate in mainstream content instruction. The model was originally designed for students who have developed social communicative skills in English and students who are bilingual but still need to acquire academic skill in English. The CALLA model is also recommended for intermediate- level ESL classes.

Content Based Instruction has three major components 1) Inclusion of content knowledge 2) English language development 3) Learning strategy (Chamot, 1985, Chamot & O`Malley, 1992; Richard-Amato, P.A & Snow, M.A. (Ed.), 1992). The CALLA model also integrates language development activities according to Cummin`s (1999) notion of procedural and declarative knowledge (Chamot & O`Malley, 1992). Procedural knowledge is defined as the ability to understand and generate language. Examples of procedural knowledge are communicative competence, functional proficiency and fluency. Procedural knowledge is a ruled based productive knowledge that allows one to generate language. Declarative knowledge underlies factual information that can be acquired quickly such as vocabulary, grammar, rules and pronunciation. The language activities in CALLA classrooms are based on the classification of language and content activities within Cummin`s (1982) framework (Chamot & O`Malley, 1992). This frame work classifies language activities into four dimensions, context-embedded, context reduced and non academic activities and academically demanding activities. For example, integrative language skill such as reading and listening comprehension, speaking or writing about academic topic can be classified into more academic demanding activities. Developing survival language skill, according to this framework, can be classified into non-academic activities. 

In a Japanese higher educational setting, content based instruction is used to raise the motivation of the students and to provide opportunities to use English as a tool for learning academic subjects. Many instructors think content based instruction is intrinsically more interesting and challenging for university level students. In Japan, content based instruction is often integrated into the university English curriculum since students, by the time they enter the university, have already learned English for at least six years and most students possess the intermediate level of English proficiency. For this reason and because content based instruction can be designed to improve students` academic skills, this model is considered appropriate in many universities. Both ESP and CALLA are methods of instruction that integrate content knowledge learning and English development into language classrooms, but to different extents and with different emphases. The two therefore, should not compete with one another, but rather, complement each other.

 

Method of research

 

 

In this research, first we created a text book for content based instruction for English learners. Then, we picked a very new mode of communication, 3D computer graphics to supplement the content knowledge provided in the textbook. The created 3D models were included in a CD-Rom to be distributed along with the textbook. We hypothesized that 3D can be used in content based instruction classes to teach the content knowledge more effectively. The hypothesis was that 3D models contribute to students acquiring procedural knowledge more than declarative knowledge of English provided in the classroom. This was hypothesized because, the teacher planned to use the 3D models for language activities that allowed students to present and to explain what a content area learned in English. It was assumed that students, by using the 3D models for presentations in English, will acquire procedural knowledge of English.

These multimodal materials were pilot tested for one semester with a group of 25 students in an intermediate ESL class at Keio University. One semester comprises of thirteen weeks, and one session is 90 minutes. After the semester was over, we conducted a questionnaire to the students to evaluate the effectiveness of using the 3D materials in a content based language classroom. We have also evaluated the communicative practices of the students interacting with the 3D models.

 

Content Based Textbook for English Learners

 

Iinuma (2006) has written a textbook called Frank Lloyd Wright and the Imperial Hotel[1] targeting intermediate level English language learners. This topic was chosen as a textbook for ESL learners for a number of reasons. First, the topic encompasses a wide range of disciplines, such as architecture, art, history and intercultural issues. For example, Frank Lloyd Wright is not only one of the greatest architects of all time, but he is also unquestionably one of the most well known public figures both in the US and Japan. This provides an opening for the Japanese ESL students to the culture in the US. In addition, while his major works, designed in the later period of his life such as the Guggenheim Museum in New York City and Fallingwater, are well known, his relationship with Japan which began in an earlier period of his life, often referred as ghis lost years,h remains less well known. He is also well known as an avid collector of Japanese Ukiyoe prints and possessed a deep understanding for Japanese aesthetics and art. Researchers agree that in designing the Imperial Hotel, Wright was influenced by Japanese art (Meech, 2000; Nute, 2001; Tanigawa, 1995). By using the book, students will be able to relate to new ideas, values and ways of thinking by relating back and forth to art and culture. The topic was also chosen through consultation with other members of the university in which the pilot study took place, in order to meet the educational purposes of the university.

 The textbook was written to accommodate the Japanese university semester and is organized to be covered in ten to thirteen weeks. The textbook is organized into four parts and ten chapters. The ten chapters describe the story behind Frank Lloyd Wright and his relationship to Japan. The first part describes who Frank Lloyd Wright

was, the second part moves on to how Wright encountered Japan, the third part is about the Imperial Hotel and Wright, Finally in the last part, the textbook narrates Wright`s legacy and his other works in Japan. The textbook consists of 98 pages. Student activities such as discussion topics, group activity ideas, vocabulary lists and questions based on each chapter reading are also included in the textbook.

 

3D Computer Graphics for Content Based Textbook

 

 3D computer graphic models of the Imperial Hotel designed by Frank Lloyd Wright were also created as supplementary resources that accompany the textbook. Our project team[2] funded by the Research Institute for Digital Media and Content (DMC), Keio University, used an advanced 3D technology to recreate the Imperial Hotel. The purpose of creating the 3D models was twofold; one was to recreate the lost building using 3D technology by collecting documents, photographs and historical data to document the lost building, and another was to use the 3D models in a content based language instruction classroom for educational purposes. It was assumed that students will be able to learn content knowledge such as artistic, architectural, and historical aspects of the Imperial Hotel better using the 3D models.

  The Imperial Hotel, built in 1923 in Tokyo, Japan and demolished in 1968, is considered as one of Frank Lloyd Wright`s masterpieces designed in his early years. The Imperial Hotel was a work of art that united west and the east. Today, a part of the hotel remains and was moved to a museum in Aichi Prefecture. Frank Lloyd Wright first visited Japan in 1905. After securing a commission to design the Imperial Hotel, he visited Japan five times from 1917 to 1922.

              We began creating the 3D models by collecting photographs and documents of the demolished Imperial Hotel. Before the Imperial Hotel designed by Wright was demolished in 1968, a group of researcher from Waseda University in Japan photographed and measured the architectural structure of the building[3]. We referred to their study in creating the 3D models. We also referred to photographs owned by the Imperial Hotel in Tokyo, Japan. The Frank Lloyd Wright Foundation also owns original drawings and historical photographs which document the work by Wright.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Figure 1: The Imperial Hotel 3D model

 

Figure 1 shows an example of a 3D model that was created based on such data. Figure 1 is a 3D model that shows the structure of the whole building. The model can be manipulated on a personal computer screen. Figure 2 is an example of a recreated 3D model. This is a 3D model of a promenade, which was used as a walkway to a banquet hall which was used to hold social events and parties at the Imperial Hotel. These models were created so that the students in the English classes can refer to them when the instructor was referring to the characteristic aspects of the Imperial Hotel in her English explanation, such as interior decoration, different types of public spaces available in the hotel, and materials used for the architecture. The students taking the class also referred to the models when they were reading the English text, discussing with other members of the class in English and also when they were speaking in English about the Imperial Hotel.

 

 

 

 

 

 

 

 

 

 

 

 

Figure 2: The Promenade 3D model

             

 

Figure 3: The lobby of the Imperial Hotel

 

Figure 3 is and example of another 3D model of the Imperial Hotel, showing the lobby of the Imperial Hotel. The lobby was rebuilt at Meiji Mura Museum in Aichi prefecture, Japan. However, the other parts of the hotel were demolished and do not exist today. A total of six 3D models such as the examples shown above were created and were made available on a CD-Rom.

 

Creation of a companion website

 

               In addition to the 3D models and the textbook, we also created a website that showed art works such as posters and brochures used at the Imperial Hotel in 1920`s as well as historical photographs of the hotel. In the classroom, we used a group share site. The students uploaded their homework and activities onto this website. We also video recorded the lectures of the instructor, classroom discussions and presentations. These digital contents were uploaded on the shared website so that they became available online for students. Figure 4 is a picture of the shared website that was used in the classroom.

 

Figure 4: Group share site for the class

 

Content Based Classroom Activities

 

              Each class session was organized into three sections. In the first section of the class, the instructor gave a fifteen to twenty minutes lecture based on the textbook.  Each lecture was video recorded and uploaded on to the class website after each session. We recorded both the instructor`s talk and the text from the book chapter in one video file. Then, the students individually reviewed the reading materials and discussed on each chapter of the book with their partners. Finally, in the last section of the class period, students participated in group activities and presented their work to the class in English. For the group activities, students used the 3D models that came with the textbook and used them for discussion and presentation. Figure 5 shows an example of a group activity and presentation by the students using a 3D model. The students were asked to manipulate the 3D models on a computer screen and to describe what they are showing in English.

 

                                                   

                          Figure 5: Student presentation using a 3D model

 

Figure 6 describes an example of what kind of interaction occurred when student used the 3D models in an English development activity. Fig. 6 shows an example of the interaction among the student, teacher, and the 3D model. In this activity, the student was asked to use the 3D model of the Imperial Hotel to explain what she/he thought was characteristic of the hotel. The 3D model was used as a medium for explanation. The student was asked to manipulate the 3D model which was projected upon a large screen on the wall. Using a mouse, the student could move the 3D model to make it appear larger or smaller. They could also move the model in four different directions using the computer mouse. The student could also move forward and backward as if she/he is waling into the 3D model.

 

 

 

 

 

 

 

Time       Person          Speech               Gesture           Gesture on Screen

 

31:22        Student        This is Imperial Hotel                              3D model is shown on the screen

 

             S             Maybe this is entrance                           zoom in to make the 3D model look larger              

             

             S             Maybe there are..

             S             This is lake                                     points with the cursor

             S             And

            Teacher        No that is not a lake, it is a pond

 

            S                                          Nods

            S                Many interesting objects                       zooms in to make the 3D model look larger

 

            S                For example this one                   points to a pillar using the cursor

                

            S                And this one                          points to a sculpture using the cursor

            S               Guests stay maybe--                  

Moves the 3D model to show the second floor of the building

 32:49      S               therec OK

Fig. 6 Student interaction using the 3D model

 

The transcript of the student interaction using the 3D model shows that using the 3D model is quite unlike interacting with other media. One can handle a 3D model like one

can handle an object. However, unlike a regular object, one can transform the way in

which the object is presented by changing the angle, size and perspective. For example, the student in the transcript handled the 3D model like an object, but he emphasized

what he thought was important in his/her speech by enlarging the object. This type of

object manipulation and explanation is particular to using three dimensional objects.

Unlike a two dimensional mode of expression, such as a picture, the student can

transfigure the object being talked about, by making it look larger or smaller,

synchronously as he/she is talking. This type of interaction with an object is can be done

without any preparation of the speaker when using a 3D model. This is one aspect of

using 3D computer graphics differs from using, for example a film in the classroom.

 

Questionnaire

 

              We have conducted a Likert-type questionnaire after thirteen weeks of class work. The questionnaire consisted of three question topics; class satisfaction, types of knowledge learned, and effectiveness of the use of 3D models. The first section of the questionnaire asked whether the students enjoyed the class. Out of five Likert-type answers from [1]gdid not enjoy at allh to [5]genjoyed very much ,h we received [3] [4] or [5] for all the answers. As the result, 86% of the students rated above average for class satisfaction. The result is shown in Fig. 7.

 

 

Fig. 7 Question on student satisfaction

 

              In the next section of the questionnaire, 95% of the student answered

gveryh or gvery muchh to the question g Did you gain new knowledge in this class?h

See Fig. 8 for detail numbers.

 

 

 

 

 

 

 

 

 

 

 


Fig 8. Question on knowledge learned in class

 

In the free writing section of the questionnaire which asked the students about the types of knowledge they thought they gained from attending this class, the comments could be categorized into three different types, they were; knowledge about Frank Lloyd Wright, cross cultural issues and English language skills. The result is summarized in Fig. 9. The results show that more students felt they learned content knowledge as opposed to English skills in this class.

Fig. 9 Free writing answers to types of knowledge students acquired

 

              In the third section of the questionnaire asked the students about the use of 3D models. The result shows that 68% of the students said they either liked using the 3D models in the classroom environment, or they liked them very much. 27% of the students held neutral views on the usage, and 5% of the students did not like using 3D models so much. See Fig 10 for detail.

Fig. 10 Question on the use of 3D models

 

              Although 27% of the students did not like using the 3D models in classroom environment, only 9% of the students held neutral views on the effectiveness of using 3D models in understanding about the structure of the building, in this case, the Imperial Hotel designed by Frank Lloyd Wright. In the questionnaire, 91% of the students said the use of 3D models helped them in understanding the structure of the building. The result is shown in Fig. 11.

 

Fig. 11 Question of the type of knowledge learned using the 3D model

 

              In comparison to the number of students who answered positively to the question of whether the 3D models were helpful in understanding the structure of the building, less students felt that they were useful in understanding the English text. However, 77% of the students answered favorably and said that the 3D models helped them in understanding the content of the English text used in the classroom. Please see Fig, 12 for the result.

             

Fig. 12 Question on the type of knowledge learned using the 3D model

 

              The students were also asked to write freely about how they thought the use of 3D models were helpful. The comments of the students were categorized into different types and each comment was counted. The result shows that the students felt 3D models were helpful in learning about the structure of architecture, and that they also acted as a visual scaffolding in understanding the instructor`s speech. There were also comments on how the 3D models helped them in their English presentations. Please see Fig 13.

These comments indicate that 3D models can be integrated well into English development activities that focus on procedural knowledge of the language.

 

Types of comments

Student number

Understanding of the structure of the building

22

Raised my motivation to learn more about this topic

            1

Helped me in understanding what the teacher was saying

           13

Helped me when I presented in English

            6

Other

            1

Fig.13 Free writing answers to gHow did the 3D model help you in learning?h

     

From the questionnaire, it can be said that 3D models, if used appropriately can be integrated as a tool to foster students procedural knowledge of a language, for example, to practice presenting an idea in English to improve one`s fluency in a language. This can be seen from the comments solicited from the students (Fig, 8; Fig 12). The 3D model is also a powerful tool that allows students to imagine and understand text in three dimensional format. This aspect of the mode probably made the students feel that 3D models are effective in understanding what the teacher was saying in English. However, the questionnaire showed that the forte of using 3D computer graphics in an English language classroom is in providing students with a tool for understanding complex content material that can be expressed in three dimensional format.

 

Conclusion

 

              In our project, we recreated the 3D computer graphic models of the Imperial Hotel designed by Frank Lloyd Wright. We also created a textbook that described the historical background of the long lost building. We have also implemented and used the textbook and the 3D models in language education. In CALLA language classes, utilizing digital content proved to be significant. While much of the multimedia educational materials are videos and audio contents, we consider that 3D models can also be included as a powerful learning tool for learners. We think that one advantage of having 3D contents in classrooms is that it can be used interactively by the students. For example, in one classroom activity, students moved the 3D model on a computer screen and explained it in English. Having 3D contents also add the variety of aids teachers can use in the classroom.

         From our questionnaire, it became clear that overall, 3D models were a welcome addition to the classroom environment. Students were interested in working with the models, and appreciated having an additional resource in which they could refer to for further understanding of the content. 3D models can be an effective tool that can be used to support deeper understanding of the content being taught. In addition, 3D model can be used as a tool to cultivate procedural knowledge of language by providing unique activities for students to improve their fluency and communicative competence. However, the use of 3D models needs to be structured well into the curriculum to have educational value.

In our project, we consider that the use of 3D models were effective because it is very difficult to visualize a lost building only through photographs and A 3D model is a powerful tool in which it allows viewers to visualize spatial organization of a building.

In a content based language instruction classroom, providing students with context-embedded activities is a key to success. Along with other multimodal tools, 3D computer graphics can be used to help ESL learners move away from a nonacademic activities into academic and cognitively demanding activities. In our project, we have only used 3D models and textbook, but we think additional media such as video and audio can be added to create an attractive content for ESL learners. We also feel that teachers need to well define the contextual uses of the 3D model for it to be useful in a content based instructional classrooms.

 

References

 

Akashi, S. (2004). Frank Lloyd Wright: Imperial Hotel. Kenchiku Shiryo Kenkyusha, Japan

 

Chamot, A. U. (1985). English language development through a content-based approach.  Issues in English language development. Wheaton, MD: National Clearing –house for Bilingual Education.

 

Chamot, A.U. & O`Malley (1992). The Cognitive Academic Language Learning Approach: A Bridge to the Mainstream. In Richard-Amato, P.A. & Snow M.A. (Ed.). The Multicultural Classroom: Readings for Content- Area Teachers. Addison-Wesley Publishing Company.

 

Chamot, A.U., & O`Malley (1994). The CALLA handbook: Implementing the Cognitive Academic Language Learning Approach. White Plains, NY:Addison Wesley Longman.

 

Cummins, J. (1982). Tests, achievement, and bilingual students. Focus, 9. Wheaton, MD: National Clearinghouse for Bilingual Education.

 

Engestrom, Y. (1993). Developmental studies of work as a testbench of activity theory: The case of primary care medical practice. In S. Chaiklin & J. Lave (Eds.), Understanding practice: Perspectives in activity and context (pp.64-103). Cambridge, England: Cambridge University Press.

 

Halliday, M.A.K., & Hassan, R. (1989). Language, context and text: Aspects of language as a social-semiotic perspective, Oxford, England: Oxford University Press.

 

Iinuma, M. (2006). Frank Lloyd Wright and the Imperial Hotel. Keio University, DMC. Tokyo, Japan.

 

Jewitt,C & Kress, G (2003)Multimodal Literacy, Peter Lang: New York

 

Kress, G. (2003) Literacy in the New Media Age, Routledge: London

 

Lave, J. & Wenger, E.  (1993) Situated Learning. Cambridge University Press.

 

Meech, J. (2001). Frank Lloyd Wright and the Art of Japan: The Architect`s Other Passion. Japan Society and Harry N. Abrams, Inc., Publishers. New York, NY.

 

Nute, K. (2000). Frank Lloyd Wright and Japan: The Role of Traditional Japanese Art and Architecture in the Work of Frank Lloyd Wright. Routledge: London.

 

Richard-Amato, P.A. & Snow M.A. (Ed.). (1992). The Multicultural Classroom: Readings for Content- Area Teachers. Addison-Wesley Publishing Company.

 

Tanigawa, M. (1995). Frank Lloyd Wright: His Works in Japan. Shokoku sha: Tokyo.

 

Vygotsky, L.S. (1986). Thought and Language. Cambridge, MA: The MIT Press

 

Zpata,G.C. (2004). Second Language Instructors and CALL: A Multidisciplinary Research Framework, Computer Assisted Language Learning. Vol.17, Nos.3-4, pp.39-356.

 

Acknowledgement

 

              This project has also been supported by many people including staffs and researchers. We especially thank the Imperial Hotel, in Tokyo, Japan. We would like to thank the graduate students at Keio University, especially Tomoki Itamiya, M.A, Tomoyuki Hibino, Daisuke Kato, Takuto Negishi and Aya Uchida for their assistance.

We also thank Risa Yano for helping us collect data for this study.

 

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Iinuma, M. & Chiyokura, H(2006) Pedagogical Use of 3D Contents, Contents Based Language Learning. Proceeding of 12th International Conference of technology Supported Learning & Training, On-Line Educa, Berlin, Germany pp88-90

 

Iinuma, M.& Chiyokura, H. (2006) Use of 3D contents in foreign language education in Japan, Proceeding of the second CL International Conference, Proceeding of Process and Process-Orientation in Foreign Language Teaching and Learning, Singapore,Pp@353|360

 

Iinuma, M. & Chiyokura, H. (2006) Frank Lloyd Wright English Education Project: Application of Advanced 3D Technology for Higher Educcation. Proceeding of World Conference on E-Learning in Cooperate, Government, Healthcare & Higher Education, Honolulu, Hawaii, USA @pp603-608

 

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[1] Iinuma (2006) was published as part of this project from Keio University, Research Institute for Digital Media and Content as an internal publication

[2] The project team consisted of graduate students at Keio University studying media arts and 3D computer graphics as well as faculty members.

[3] The research by Waseda University led by Akashi was originally published in 1968. In 2004 a shortened version was published. We used both versions to create the 3D models.