INSITE: A realtime, interactive telepresence system for virtual fieldtrips, distance learning, and cross-cultural interaction
Scott S. Fisher
Graduate School of Media & Governance
Keio University at Shonan Fujisawa
1. Objective
The objective of this research
is to extend the capabilities of current telepresence technology with recent
developments in Internet transmission of realtime audio and video data, and to
explore and evaluate the use of these technologies for educational
applications. A long-term goal will be
to further refine the technology platform and to determine the unique
advantages and opportunities that technologies of presence can provide as
learning technologies.
2. Background and
Rationale
In the past decade, a number
of educational programs and commercial products have been developed using
traditional broadband videoconference technologies. These systems allow limited interaction between students in the
classroom and students and teachers at other classroom sites, or enable students
to observe activities at remotely located scientific research sites. More recently, a number of live camera sites
(webcams) have become available through the internet that allow WWW users
around the world to access low frame rate/low resolution images from a static
camera capturing remote educational sites such as zoos, remote landscapes, and
historic locations.
But, in general these
systems provide only one viewpoint into a remote space and do not provide the
ability to literally explore and interact with activities at the remote site
from a first person point of view. As a
result, they offer a very limited sense of presence and immersion in a remote
environment. The development of a
realtime telepresence webcam system could enable a more immediate and
personalized experience for learning about other cultures, and for individually
participating in ‘virtual fieldtrips.
By mounting the camera system on another person at the remote site,
users could direct camera positioning to experience an event as if they were
there. Or alternatively, they could
experience a remote location through the viewpoint of another person with
different cultural interests, insights, and opinions.
3. Approach
This project will develop a
realtime telepresence webcam system and evaluate its use in a number of
educational application scenarios. To
test this concept, the initial technology platform will consist of a very
lightweight stereoscopic camera system with wireless audio/video transmission
that can be mounted on a remote users head and body. Data transmitted from the remote site will be experienced through
a range of display technologies including HMD and stereoscopic desktop monitor
or projection systems. Server software will be developed or adapted as needed
to provide the interface between user and remote camera operator, and to
provide additional capability for non-interactive viewers through a standard
WWW display.
This system will be
evaluated in scenarios such as the following:
- The camera system will transmit the realtime point of view of an
artist as they engage in their craft.
Users of the system can interact with the subject by asking questions
about their actions or requesting another viewpoint of a current activity. For example, students might experience the
making of an artwork through the eyes and ears of an artist, composer, or
performing artist as they develop their work.
- Students from different
cultures will exchange first person “guided-tours of events in their daily
life in remote locations. Culture
differences can be pointed out and discussed interactively.
- Other domain specialists
will give interactive POV tours of inaccessible locations or special
events. For example, several units
could be developed to allow remote users to “virtually attend a special event
taking place on the Keio SFC campus and view the activities through the eyes of
different guides.
4. Project Status for FY 2000
4.1 Hardware System
A first prototype of the
head-mounted remote camera system has been developed and field-tested on the
SFC campus using analog wireless video technology to transmit images from the
user’s point of view to a video projector in a nearby office space (Figure 1). In
addition, computer server hardware and digital video software has been procured,
setup, and tested in preparation for system testing over the Internet to enable
interaction over longer distances within Japan and over Internet2 connections
to the US.
4.2 Installation Site Development
Discussions have been
initiated with a number of institutions in the U.S. to install the server system
between their locations and the SFC campus.
The first installation is expected to be completed in April, 2001 on the
campus of University of California Berkeley, and testing is anticipated to begin in May, 2001.