Proc. of Machine Intelligence 17, pp.25-28, 2000
Koichi FURUKAWA and Ken UENO
{furukawa, ueno}@sfc.keio.ac.jp,
Graduate School of Media and Governance, Keio University,
5322 Endo, Fujisawa, Kanagawa, JAPAN
Michael BAIN
mike@cse.unsw.edu.au,
School of Computer Science and Engineering,
University of New South Wales, Sydney 2052, AUSTRALIA
Abstract: Motor skill is a basic intelligent activity of human being. In this paper, playing string instuments is taken for example of heigher level motor skill. We focus on the constraints of muscle usage and physics, and also consider the problem of how to satisfy the constraints. Our measuring attempts is also introduced in order to acquire the constraints from biomedical sensors. Finally we discuss the role of lesson and practice and try to identify what is skill acquisition.
1 IntroductionMotor skill is a basic intelligent activity of human being. It includes playing sports, playing musical instruments, dancing, driving a car and so on. This paper concentrates on playing string instuments. In the world of violin playing, there are several schools such as Russian, French and so on. They are trying to find better ways for performing the violin. In a sense, they are pursuing an ideal way in the space of all possible ways, and therefore it can be said that they are trying to solve a search problem in the space [Furukawa, 1999]. The target of the search is the best way to perform the violin. The difficulty of the problem is that not only the target is not well defined but also there are many constraints to be satisfied during the performance.
Constraints to be satisfied include those related to muscular-joint system, muscle usage, instrument-body interaction, physics, music score to be performed and musicality of the performance.
In this paper, we focus on the constraints of muscle usage and physics. In section 2, we explain difficulties caused by bad muscle usage and simple physics of pendulum and describe them in terms of constraints. In section 3, we consider the problem of how to satisfy the constraints. In section 4, we discuss the role of lesson and practice and try to identify what is skill acquisition. In section 5, we introduce our measuring attempts to capture some of the constraints. In section 6, we conclude the paper by giving future research directions.
2 Muscle Usage and Physical ConstraintsMuscle usage is the main activity in realizing motor skill. It is reasonable to conjecture that better usage of muscles should bring better motor skill. In this paper, we consider its converse; worse usage of muscles should bring worse motor skill. Then we will consider how to avoid it. First, let us show some examples of bad usage of muscles.
- Very beginners apt to give too much force to move the bow even in simple continuous bowing on the same string.
- Even quite experienced amateur players use more force on higher strings which actually require less force in the right hand thumb.
- They commonly have difficulty in jumping to a far apart high position in their left hand while playing a legato phrase with vibrato.
- They sometimes have difficulty in moving left hand fingers independently in a fast passage.
- Most of them cannot play fast passages with both right hand and left hand freely.
Most of the above phenomena can be explained by bad usage of muscles. In the trivial case, the bad usage of muscles comes from simultaneous activation of antagonizing muscles. It happens even during such a simple task as continuous bowing on the same string for very beginners. Also quite experienced amateur players commit the error when the task become complicated; jumping to a far apart high position while playing a legato phrase, moving left hand fingers independently in a fast passage, rapidly changing bowing direction, and so on. Let us explain the case of jumping a far apart high position while playing a legato phrase. It occured to one of the authors when he was playing Elgar's small piece called ``Salute d'Amour''. It requires to jump from D to B on A string. Since the phrase requires vibrato and legato, one has to keep generating sound as long as possible before the jump and it is best realized by fixing the left hand position. Then sudden position change is required. The rapid state transition causes the above difficulty since antagonizing muscles tend to work simultaneously during the transition phase. Very recently, he also found the right hand problem; the conflict of muscles usage between playing on a single string and change of string. The former requires to control the right arm to keep on the same horizontal plane associated with each string whereas the latter requires a rapid vertical movement from one plane to another.
Another kind of difficulty is the last one in the above list: playing a very fast passage. Let us consider the right hand movement when playing a fast passage requiring rapid repetitive changes in bowing direction. Since the arm movement can be modeled by a pendulum osscilation, a proper osscilation frequency associated with the arm pendulum determines its natural frequency. Sometimes the frequency is too low to achieve a rapid repeated up and down movement. This causes the problem. In this case, we need to change arm pendulum's proper osscilation frequency.
Both of the difficulties can be described as constraint satisfaction problems. In the former case, the constraint to be satisfied is to avoid simultaneous use of antagonizing muscles and use of muscles to prevent natural counter movement against the main movement due to action-reaction law. The latter constraint is to satisfy natural physics of osscilation of the physical system consisting of our body and arm.
3 How to Satisfy ConstraintsEach task has its associated constraints to be satisfied. For the change of the string, one has to be careful not violating simultaneous usage of antagonizing muscles. One easy way is to loosen the arm force. However, this causes another problem for the bowing itself: discontinuity of tone arises as a side effect of the loosened force. Another solution is to use the wrist to change the string. This seems quite reasonable and effective. However, it is not ideal because it becomes difficult to maintain the bow direction to be orthogonal to the string due to the unnecessary wrist rotation.
The real solution is to loosen only those muscles which are antagonistic to the muscles being used for changing the string, and move the entire arm. Up/down bowing and string changing can be regarded as horizontal and vertical movements, respectively. Therefore, if one can use different set of muscles for horizontal movement from those for vertical movement, one can loosen only some of those muscles for vertical movement. This avoids the problem of too much loosening of force which causes the tone discontinuity.
Another example of easy (but incorrect) solution for a simple task is jumping to a far high position by intercepting vibrato and continuous sound generation. This problem can also be solved by differentiating those muscles necessary for jumping to high position to those for making vibrato and fingering.
Both of the above problems can be solved by applying a straight spine posture[Ueno et al., 1998], as described later.
For the problem of playing a very fast passage, we need to change body-arm pendulum's proper osscilation frequency, as stated above. How can it be achieved? Imagine we stretch both our right arm and our back spine, and keep our back spine straight. Then the length of the pedulum becomes longer. On the other hand, if we take a round posture, then the length becomes shorter and the proper frequency increases. If one keeps to have the same straight posture in playing a fast movement, one fails to satisfy the physical constraint of proper frequency.
Common pattern for those dificulties mentioned above comes from the necessity to satisfy constraints associated to complicated tasks. Also in some case, it happens in sequence; from one task to another which require different set of constraints.
Our conjecture is to adopt adequate postures to solve each set of constraints for complex tasks: straight spine posture is very helpful for the right hand string change and for the left hand jumping to a far high position; on the other hand, round posture is very adequate for increasing proper osscilation frequency and therefor for playing a fast phrase.
It should be noticed that pre-motion is very important particularly when complex tasks appear as sequences of different simple tasks. Even in a very simple continuous down/up bowing, pre-motion is essential. Since discontinuous movement often causes problems in realizing a smooth performance, pre-motion should be done smoothly. For example, it is very difficult to control the tip of our hand precisely. The general idea is to use the global movement of our body to start our hand motion. The slight change of center of gravity in the body may help for trigerring the pre-motion.
In satisfying dynamic constraints which change according to music note, planning and practice is very important.
4 Learning, Practice and Skill AcquisitionGenerally, to improve our skill for music performance, we need to take extensive lessons. We can learn from lessons how to satisfy constraints, but usually teachers do not provide any convincing explanations why their methods are good. They know from their experience that one should keep straight spine posture during playing in general, but the konwledge may contradict when we need to play a fast passage requiring round posture to increase the proper frequency of our body-arm pendulum. One of the aims of our research is to analyze the skill and to provide scientific explanations of how to play.
Practice is a conscious activity paying attention to satisfy constraints. For a sequence of constraints needed to perform a music note, a careful planning is neccesary for preparing best posture for each component task. During the practice, you may find some places which are difficult to play. In most cases, the difficulties come from the fact that there are complex tasks with many constraints to be satisfied simultaneously or in sequence to follow the music. Then, careful considerations and plannings are required to achieve the target of the performance while satisfying associated constraints.
Skill acquisition is the result of repeated practices to perform while keeping to satisfy constraints unconsciously or subconsciously. Professional players have acquired such skill for dynamically satisfying constraints. The unconscious process of achieving dynamic constraints satisfaction suggests that it is stored in the brain as a set of basic motor skill programs. Note that unbelievable skill comes from only repeated training while satisfying associated constraints. Amateur players often imagine to be able to acquire such skill by simple repeated training but in most cases it results in nothing. This implies the importance of constraints satisfaction.
5 How to Extract Constraints Satisfied by ProfessionalsIn verbalizing the skill of professional players, we need to extract the evidence of constraints satisfaction from their performance data. Our approach to the problem is to acquire Electromyogram(EMG) data for various muscles in right and left arms, shoulders and back spine. We measured antagonizing muscles in right arms, right hand thenar muscle, and back muscles in different parts (upper, middle and lower part). We found several evidence that amateurs violate constraints which professionals satisfy. Especially we compared straight spine posture with bent spine posture extesively and found some systematic use of back muscles; use of lower part in straight posture and upper part in bent posture. This suggests the importance of taking straight posture to satisfy constraints associated to such tasks as playing long tone, which is definitely the most important task for playing the string instruments.
6 Conclusion and Future Research DirectionsIn this paper, we tried to provide a unified view of skill for playing string instruments as constraints satisfaction. Also we pointed out the role of lessons and practices as a fundamental method to acquire how to satisfy constraints, and skill acquisition as a result. We found that results of EMG measurements strongly support our approach.
For the future research, we are planning to collect data from extensive experimentation and to extract professional skill by applying data mining algorithms. We regard the extraction of professional skill as discovering constraints from performance data. We also aim to verbalize tacit knowledge of skill by machine learning. For this purpose, Inducitve Logic Programming (ILP) seems very promising because constraints can be expressed as a set of (negative) logical formula.
Using ILP to learn constraints leads us to consider an extension of behavioural cloning. We envisage using this framework to detect differences in skill between performers, for example comparing a teacher with a student. The teacher acts as a provider of performance data from which a constraint theory is induced. Data for the same piece is then obtained from a student. Where the student's performance data violates the constraints we detect a departure from the model of skill exemplified by the teacher.
Although musicality is beyond our research target, it is very related[Widmer, 1997]. For the musicality of performance, aesthetic feature is more important than simple skill. However, aethetic feature is strongly supported by better skill. In that sense, finger movements are very important both in right hand and in left hand. What we are investigating in our research are more about arms and body movements, but less about fingers. The reason why we concentrate more on arms and body is that it is essenial to achieve a better control of fingers. Breathing is another important basic activity during the performance. It is related both to the skill and to musicality. For further research direction, brain science will become very important in future.
References
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- [Ueno et al., 1998] K. Ueno, K. Furukawa, M. Nagano, T. Asami, R. Yoshida, F. Yoshida and I. Saoto. Good Posture Improve Cello Performance. Proc. of the 20th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, vol.20, pp.2386--2389, 1998.
- [Widmer, 1997] G. Widmer. Applications of Machine Learning to Music Research: Empirical Investigations into the phenomenon of Musical Expression. In R.S. Michalski, I. Bratko and M. Kubat (Eds.), Machine Learning and Data Mining: Methods and Applications, John Wiley & Sons Ltd, 1997.